Update 0.6.0 for SILO27:crashlanded

Changelog for 0.6.0
- The portal now has to be activated by unlocking 4 symbols found around the game!
- Added collectable Datalogs with lore!
- Flying enemies and mines now do a lot more damage!
- Warden fight is harder!
- Player does more damange!
- Added a new enemy that heals nearby enemies!
- Added more environment traps!
- Many environment changes, level design tweaks, improvements to 3d assets, textures and materials!
- Ammopods no longer break when shot!
- Reduced interaction duration with ammopods!
- Increased ammo pickup distance!
- Added persistent ammo generators in some places which allow to get more ammo when all the ammo pods have been picked up!
- Added a bit of aim assist, useful for controllers!
- Removed automatic checkpoints!
- Added “Beacons” found around the game, activate them to set respawn point!
- Added ambiance sounds to some areas!
- Less intensity for visual effects when on low health!
- Reduced intensity of camera shake!
- Tutorials show all possible buttons if some action can be performed with more than one!
- Fixes related to input when switching between keyboard and controllers!
- Added controller rumble!
- Fix not being able to unlock the flashlight!
- Possible fix screen resolution settings not working properly!
- Fixed an invisible hitbox!
- Fixes to UIs going over each others!
- Limited how much the shadow quality setting can be lowered as it introduced glitches if set too low!
- Added back button in pause menu go to main menu, it shouldn’t create problems anymore!
- Many smaller bug fixes and optimizations!
- Update engine to Unity to 2021.3.0f1!