Cover image

Update 0.2.0 for SILO27:crashlanded

Changelog for 0.2.0

  • Updated movement system and the camera can now spin around the rover, also less looking into walls and random jarring camera movements when in thight spaces or near walls. Also improved collisions a bit. And less likely to get stuck with the rover flipped over.
  • Added intro when starting new game.
  • Updates and fixes to UIs and menus, including:
    • Updated “New objective” ui, this also means that it will no longer overlap with the health bar when both are showing.
    • Settings menu fixes.
    • Added setting for ui sounds volume
    • Added a label for locked interactables.
  • Environment changes, fixes to collisions, correction of grahical glitches. Tweaked some puzzles.
  • Added activation VFX to interactable objects.
  • Audio improvements and bettery quality mixing
  • Added sound effects to mines.
  • Explain how to dash longer in tutorial.
  • Sentries no longer reassemble after some time, they remain broken.
  • Better texture streaming.
  • Added particle effects and sounds for opening doors
  • Graphics changes, including:
    • Added lights to the rover’s thrusters.
    • Improvements to volumetric fog.
  • Checkpoint fixes.
  • Fix some glitched particle effects.
  • Minor bug fixes.
  • Fixed crash when quitting the game.
  • Updated Unity engine to 2021.2.7f1.

Play now!

Enjoying the tutorials? Are they useful? Want more?

If you think these posts have either helped or inspired you, please consider supporting this blog.

Help this blog continue existing

If the knowledge you have gained had a significant impact on your project, a mention in the credits would be very appreciated.

Silo27 Logo
Enrico Monese

All around developer, from games and web to weird commandline utilities. 2D/3D art, with a good care for UI/UX and clean design.

Twitter Twitter Patreon Patreon Blog Blog   Reddit Reddit Github Github Gitlab Gitlab ArtStation ArtStation Mail Mail