Development reached feature lock, which means that from now on: only bug fixing. The following are some of the larger changes that were made during the past months.
All the enemies, interactable objects, LOD systems and many more things all utilize the new
PlayerAwareness systems created with the ECS and related tech. This allows for much faster execution than before.
These are from a while ago actually. There was concept art in the last dev-log.
You can now find “Ammo Pods” scattered around, you can break these by firing at them. They can also be broken by enemy projectiles, which is very handy when you are out of ammo.
Bonus landscape screenshots